Most Efficient Experience Points XP Miner

Most Efficient Experience Points XP Miner

Posted by admin- in Home -19/12/17
Most Efficient Experience Points XP Miner Average ratng: 9,5/10 2098reviews

Any tips on the most efficient items to craft to maximize XP gain? I've been focusing on building materials to get the XP from crafting and building and while it at least gives me something useful to show for it other than levels at the end it is mighty slow. I'm looking for efficiency in resource collection speed, resource cost and XP gained per unit crafted of whatever it is. I know it used to be cloth hats and Narcotics still is a pretty good quick way to craft up some XP if you've got decent access to meat collection. It might be nice to try and get some ideas for early, mid and late game items too.

Remove the tech tree and XP. (miner) and you have health points than me Why is that bad. Can take more hits than me extra efficient at Reloading Rifle Class. Experience Points (XP) is bridging the gap between the cryptocurrency world of 3-5 million users, and the 1.2 billion gamers worldwide through an.

Anyway, anyone else have tips, opinions or ideas? Originally posted by:Early = building your base and normally surviving. Mid and late game is narcotics. Narcotics, as you know, give 2 xp each.

All you need to mass produce them is a raptor or better, and a trike or better. Experience Points XP Mining Results. Narcotics can be easily traded for literally anything. Very good source of currency For crafting, yes, narcotics are the simplest and probably fastest way to level semi early. Building the base is very good as well, but takes time to get all the materials (since you need late game dinos for faster resource collection) Mid to late game getting a good combat dino will give the fastest xp depending on server difficulty, and you can save up the meat for more narcotics. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere. In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp?

I've always tried to stay close to my base when crafting large batches just in case. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.

In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

Originally posted by: I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

Build A BURST Miner Asic. If you started the batch, I've gone as far as east coast to west coast and was still getting xp. However, shared xp is much shorter distance.

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  • Most Efficient Experience Points XP Miner
    Most Efficient Experience Points XP Miner Average ratng: 9,5/10 2098reviews

    Any tips on the most efficient items to craft to maximize XP gain? I've been focusing on building materials to get the XP from crafting and building and while it at least gives me something useful to show for it other than levels at the end it is mighty slow. I'm looking for efficiency in resource collection speed, resource cost and XP gained per unit crafted of whatever it is. I know it used to be cloth hats and Narcotics still is a pretty good quick way to craft up some XP if you've got decent access to meat collection. It might be nice to try and get some ideas for early, mid and late game items too.

    Remove the tech tree and XP. (miner) and you have health points than me Why is that bad. Can take more hits than me extra efficient at Reloading Rifle Class. Experience Points (XP) is bridging the gap between the cryptocurrency world of 3-5 million users, and the 1.2 billion gamers worldwide through an.

    Anyway, anyone else have tips, opinions or ideas? Originally posted by:Early = building your base and normally surviving. Mid and late game is narcotics. Narcotics, as you know, give 2 xp each.

    All you need to mass produce them is a raptor or better, and a trike or better. Narcotics can be easily traded for literally anything. Very good source of currency For crafting, yes, narcotics are the simplest and probably fastest way to level semi early. Building the base is very good as well, but takes time to get all the materials (since you need late game dinos for faster resource collection) Mid to late game getting a good combat dino will give the fastest xp depending on server difficulty, and you can save up the meat for more narcotics. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere. In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp?

    I've always tried to stay close to my base when crafting large batches just in case. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.

    In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

    Originally posted by: I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

    If you started the batch, I've gone as far as east coast to west coast and was still getting xp. However, shared xp is much shorter distance.

  • Most Efficient Experience Points XP Miner
    Most Efficient Experience Points XP Miner Average ratng: 9,5/10 2098reviews

    Any tips on the most efficient items to craft to maximize XP gain? I've been focusing on building materials to get the XP from crafting and building and while it at least gives me something useful to show for it other than levels at the end it is mighty slow. I'm looking for efficiency in resource collection speed, resource cost and XP gained per unit crafted of whatever it is. I know it used to be cloth hats and Narcotics still is a pretty good quick way to craft up some XP if you've got decent access to meat collection. It might be nice to try and get some ideas for early, mid and late game items too.

    Remove the tech tree and XP. (miner) and you have health points than me Why is that bad. Can take more hits than me extra efficient at Reloading Rifle Class. Experience Points (XP) is bridging the gap between the cryptocurrency world of 3-5 million users, and the 1.2 billion gamers worldwide through an.

    Anyway, anyone else have tips, opinions or ideas? Originally posted by:Early = building your base and normally surviving. Mid and late game is narcotics. Narcotics, as you know, give 2 xp each.

    All you need to mass produce them is a raptor or better, and a trike or better. Narcotics can be easily traded for literally anything. Very good source of currency For crafting, yes, narcotics are the simplest and probably fastest way to level semi early. Building the base is very good as well, but takes time to get all the materials (since you need late game dinos for faster resource collection) Mid to late game getting a good combat dino will give the fastest xp depending on server difficulty, and you can save up the meat for more narcotics. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere. In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp?

    I've always tried to stay close to my base when crafting large batches just in case. Originally posted by:Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.

    In combination with base building or hunting, very easy experience. I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

    Originally posted by: I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case. I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

    If you started the batch, I've gone as far as east coast to west coast and was still getting xp. However, shared xp is much shorter distance.